AI Insights · Timothy · October 2022
Top 5 Platformer Games on Android in Australia Q3 2022
In Q3 2022, the top 5 platformer games on Android in Australia showcased a variety of trends in downloads, revenue, and active users, highlighting their performance in the market.
In Q3 2022, the top 5 platformer games on the Android platform in Australia displayed distinct trends in their performance metrics. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Stumble Guys from Scopely saw a notable increase in activity. Weekly revenue grew significantly from $2.0K at the end of June to a peak of approximately $13.3K in early September. Weekly downloads followed a similar upward trend, starting at around 10.9K and reaching a peak of approximately 31.1K in mid-September. Active users also saw substantial growth, rising from about 34.5K to a peak of 129.1K by mid-September.
Subway Surfers by SYBO Games experienced a gradual decline in performance over the quarter. Weekly revenue decreased from $3.8K at the end of June to around $1.1K by mid-September. Downloads dropped from about 15.5K to 5.8K over the same period. Active users declined from approximately 254.3K at the end of June to a low of 131.6K in early September, with a slight recovery to around 181.4K by the end of the quarter.
Crowd Evolution! from Rollic Games showed a steady increase. Weekly revenue rose from a mere $5 at the end of June to about $272 by mid-September. Downloads increased from approximately 2.3K to a peak of 12K in mid-September. Active users also grew from about 11.1K to a peak of 31.6K by mid-September.
Count Masters: Stickman Games by Freeplay Inc had fluctuating performance. Weekly revenue remained relatively low, peaking at around $159 at the end of July before declining to $85 by the end of September. Downloads peaked at about 11.7K in early July but saw a decline to approximately 6.8K by the end of the quarter. Active users fluctuated but ended the quarter at around 34.9K, slightly lower than the 43.7K at the start of the quarter.
Tall Man Run from Supersonic Studios LTD experienced a mixed quarter. Weekly revenue remained low, never exceeding $59. Downloads varied, peaking at around 7.8K in early July before declining to approximately 4.4K by the end of September. Active users showed a peak of about 23.2K in mid-July, ending the quarter at around 16.6K.
These insights highlight the diverse performance trends of the top platformer games on Android in Australia during Q3 2022. For more detailed analysis and insights, visit Sensor Tower.